Designing Your First Chromosome Class in C#

Day 4: Designing Your First Chromosome Class in C#

Now that we’ve explored the concept of genes and chromosomes in the context of genetic algorithms, it’s time to write some real code. Today’s goal is to design a reusable, extensible Chromosome class in C# that can serve as the foundation for solving optimization problems using genetic algorithms.

We will not only model the chromosome itself, but also lay the groundwork for operations such as initialization, crossover, mutation, and evaluation. Think of this class as the central actor in your evolutionary simulation.

Understanding Chromosomes, Genes, and DNA in Code

Day 3: Understanding Chromosomes, Genes, and DNA in Code

At the heart of every genetic algorithm lies the concept of evolution, and at the heart of evolution lies DNA. For software developers, the equivalent building blocks are chromosomes and genes. If we want our applications to evolve solutions over time, we need a reliable way to encode, manipulate, and assess those building blocks in our C# programs.

Today, we’ll take a closer look at how we can represent chromosomes and genes in C#, how to choose the right data structures, and how to build a model that is both flexible and performant.

volve Your C# Code with AI: A 5+ Week Genetic Algorithms Bootcamp for Developers

Evolve Your C# Code with AI: A 5-Week Genetic Algorithms Bootcamp for Developers

What if your code could evolve like life itself—adapting, optimizing, and learning over time? Welcome to the AI-inspired world of Genetic Algorithms, where we blend evolution with code to solve complex problems cleverly.

Starting this week, I’m launching a 42-day blog series—a 4-week bootcamp—designed to teach C# and .NET developers how to build, run, and scale Genetic Algorithms. From foundational concepts to solving real-world optimization problems, this series is your guide to coding like Darwin meant it.

Using clean, testable C# code, we’ll simulate survival of the fittest with fitness functions, crossover operations, mutations, and elite selection. This isn’t theoretical fluff—it’s practical, hands-on AI for your everyday dev life. Whether you’re optimizing routes, building smarter schedules, or just curious how to make your software think, this series is for you.

Final Reflections: What Rust Taught Me as a C# Dev

Final Reflections: What Rust Taught Me as a C# Dev

Day 42, and here we are. Six weeks of learning Rust from the perspective of a C# developer. We covered the basics, wrestled with ownership, danced with traits and lifetimes, and shipped a working CLI app. Along the way, there were moments of frustration, lightbulb moments, and more than a few “why is this so hard” conversations with the compiler.

This final reflection is about stepping back and asking the big questions. What did Rust really teach me? What am I taking back to my C# projects? What might be next?

Performance Check: Does Rust Really Fly?

Performance Check: Does Rust Really Fly?

Welcome to Day 41, and we are almost done! Today, we are putting Rust’s performance reputation to the test. Rust has a reputation for being fast. But how fast? If you have been living in the C# world where the JIT and garbage collector handle things for you this is a good chance to see how Rust stacks up when it comes to raw speed.

Packaging and Releasing a Rust CLI Tool

Packaging and Releasing a Rust CLI Tool

Day 40, and today we are looking at how to package and release your Rust CLI app. You have written the code, added argument parsing, handled the logic, and even written tests. Now it is time to get that shiny CLI tool into the hands of others.

This process will feel familiar if you have worked with .NET global tools. Rust’s cargo makes it easy to build, release, and share your command-line apps.

Writing Tests in Rust: Familiar and Fast

Writing Tests in Rust: Familiar and Fast

Onward to Day 39. Today, we’re discussing testing in Rust. If you are a C# developer, you have probably spent time with xUnit, NUnit, or MSTest. You know the usual [TestMethod] or [Fact] attributes and Assert.Equal calls. Rust’s testing system is going to feel pretty familiar with a bit of Rust flair.