Chris Woody Woodruff is a solution architect at RT2, .NET Foundation board member, author, podcaster, and speaker.

Author

Chris shares his expertise through articles, technical documentation, and an upcoming book on network programming with C# and .NET. His writing makes complex software concepts clear and actionable.

Solution Architect

Chris Woody Woodruff designs scalable, high-performance software solutions, specializing in API design, cloud architecture, and modern development frameworks. He ensures technology meets business and user needs efficiently.

Speaker

A frequent speaker at conferences and industry events, Chris engages audiences on API strategy, database architecture, and software development. His talks inspire and educate developers worldwide.

"Every solution to every problem is simple. It’s the distance between the two where the mystery lies.”

Chris Woody Woodruff

Educator & Advocate

Just Stuff From Woody

Working with Files and the Filesystem in Rust

Welcome to Day 38. Today, we're getting our hands dirty with file I/O. Reading and writing files is one of those tasks every app must perform at some point. If you have written C#...

Parsing Arguments and Writing Logic in Rust

We are up to Day 37, and today, we are continuing to build out our Rust CLI app. Last time, we set up a simple command-line tool using the clap crate. Now, it is...

Building a CLI App in Rust: My First Project

It's day 36, and today, we are shifting gears from theory to practice. It is time to roll up our sleeves and build something. If you have ever built a command-line tool in C#...

Week 5: Reflecting on Traits & Lifetimes Power and Pain

You've made it to Day 35, and we're wrapping up Week 5. This week was all about Rust’s generics, contracts, and lifetimes. If your brain feels like it has been doing deadlifts, that means...

Rust Iterators and Functional Combinators

Welcome to Day 34, and today we are taking a stroll through one of the most satisfying parts of Rust. If you're a C# developer who loves LINQ, this will feel like home, with...

Closures in Rust: Functional Vibes with a Twist

Welcome to Day 33, and today we are jumping into closures. If you have been writing C# for a while, you are no stranger to lambdas, delegates, and maybe even expression trees. Rust has...

Lifetimes: Surviving the First Encounter

Day 32, and today we are stepping into one of Rust’s most talked-about features. If you have heard scary stories about lifetimes, do not worry. This is your first encounter, and we are going...

Generics in Rust vs Generics in C#

Welcome to Day 31, and today we are diving into generics. If you are coming from C# this is probably familiar ground. You know and love List, Dictionary, and all the type-safe goodness that...

Trait Objects: Goodbye virtual, Hello dyn

Welcome to Day 30 and today we are going to explore how Rust handles dynamic dispatch with trait objects. If you are used to the world of C# this is the part where you...